Studio brings lots of performance enhancements and new features too! I've been asked a few times what the differences between 8.1 and studio are, and so I've compiled a little list of the major things that might affect a fangame developer. For the most part it's the same, there's not too many differences between them. Many of us were familiar with GM8.1, and were reluctant to move to GMStudio. If you're new you can skip this section, but I'm leaving it here just for reference. Get the I Wanna Be The Studio Engine YoYoYo Edition What's different from GM8 Once you're more advanced, you might find some other stuff in there that interests you (RegalPrime even made a Unity engine!) If you'd like to take a look at the other engines, check out our Engines Forum. If you do not follow the instructions in the readme before you release your game, you will leave in god mode and give your players the ability to do anything they want. There is a lot of important information in there you should know about, including how to disable debug mode. You may not understand everything in the readme now, if not come back and read it after the tutorial. When you download the engine, please read the included readme. I'll be using version 1.31 of this engine in the tutorial, so if you've chosen to use a different engine, or you insist on using GM8, then some names, methods and steps may be different. However, since I only recommend using Game Maker Studio 1 now, I'm going to make the choice easier for you! The engine you should use for fangame development in GMStudio 1 is the I Wanna Be The Studio Engine YoYoYo Edition. In the previous version of the tutorial, I had a list of popular engines here. Get Game Maker Studio Free Version (Click the "Version " link at the top) Literally everything else you could want to use is available! The only limitations you'll notice are the required "Game Maker Studio" splash screen on game startup, and the inability to change the window title. "But I've heard that the free version of Game Maker is terrible! I don't want to pay $99 for it!"ĭon't worry, the free version of Game Maker Studio 1 is more than adequate for your needs. Everyone used to use Game Maker 8.0/8.1 due to lack of a good engine for Game Maker Studio, but after some research and development by a few members of our community, we've actually got a good studio engine now! Due to this, as well as due to YoYoGames officially decommissioning GM8, I now recommend that you use Game Maker Studio 1. Typically, a premade "engine" project is used to lay out all the basics in the game, like physics and graphics. you guessed it! Get a program that you can use to make fangames! 99% of the games in our community are made with a variant of the Game Maker software, by YoYoGames. The very first thing you need to do before you can make fangames is. Here we'll talk about how to get you set up and ready to start. ![]() ![]() This tutorial is still a work in progress, so if you notice any issues or have any feedback, please let me know! If you need to reach me, you can find me on the I Wanna Community Forums, where we're also happy to answer any specific questions you have on IWBTG fangame making. A working knowledge of GML is also expected. In these, I assume you know how to do most of the common tasks in Game Maker, and you can read an instruction like "create a custom triggerable object and link it with its trigger" and know what to do. ![]() You'll get more code, so you should be comfortable enough to be able to read through code and make changes, but not necessarily enough to write your own code.Īn advanced section. You should understand how to use all the resource editors, so that you can do basic sprite or room editing. ![]() Once you've had a little experience working in Game Maker, you're probably ready for these. If I have code, it's thoroughly explained, and I describe every step I take while navigating Game Maker.Īn intermediate section. The only requirement for these blocks is that you have read all the previous beginner blocks, as they build upon eachother. I have also marked each section with a difficulty icon, so you can know at a glance how much experience I expect you to have when you're reading it:Ī beginner section. Try it on the image of the kid below!Ī picture of the kid, ready for adventure! Just hover your cursor over the image and you'll see little red boxes pop up, hover over one of the boxes to read the text. I also use HTML5 annotations on the images to point out important things. If there's an image available, there will be a Show Image button to display the image for you. However, to keep it from getting cluttered, I have all the images hidden by default.
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